DBP Podcast: Talking Gwent, and the rise of CD Projekt RED
Continuing our series of interview podcasts from E3 2016, we sat down with CD Projekt RED’s Brad Auty, an animator for the recently announced spinoff, Gwent.
CD Projekt RED has had an incredible year, even a historic year. Two years ago at E3 it was talking about The Witcher 3: Wild Hunt, trying to convince a naturally skeptical crowd that it had something special. Some believed them, others didn’t. Then the game came out and became a global hit, eating up awards with a Pac-Man like fervor while also managing to become a huge commercial success.
The developer/publisher has since confirmed that it doesn’t have any plans to continue the series with a Witcher 4, but there is still some life left in the franchise yet. During Microsoft’s E3 2016 press conference, the developer took the stage to announce the release of Gwent, a spinoff that focuses on the wildly popular card-based mini-game found in The Witcher 3.
The popularity of Gwent is hard to measure given that it is a game-within-a-game, but there are a lot of people that were – and still are – obsessed with it. There’s a common joke that people were surprised to find that a 100+ hour action RPG mini-game came with Gwent in The Witcher 3.
We spoke with Auty about the sudden popularity of CD Projekt RED. We discussed how you grow a mini-game into a full release, and how you test for a game that has nearly infinite variations but needs to play like it has been around forever.
Check it out and look for more interviews coming later this week.