The history of Tekken as told through 8-bit, Part 1
The history of Tekken, specifically the long-running fictional plot within the game series, is fairly long and complex. The upcoming Tekken 7 will be the tenth game in the franchise, and even those that have followed along are probably going to be in need of a refresher when the new game comes to home consoles and PC on June 2, 2017. Enter the 8-bit retro recap, courtesy of developer Bandai Namco.
The clip below tracks the story through the first three games. The original Tekken was released in 1994, with the sequel coming a year later, and Tekken 3 arriving in 1997. From those three games, there have been a plethora of movies, anime, comics, and more. Some of the adapted content borrowed from later games, but the core concept of revenge remained.
The general idea at the heart of most adaptations is that Tekken is about the Mishima Clan. When the series starts, Heihachi Mishima is the head of the Mishima Zaibatsu, an international corporation with ties to all manner of horrible activities.
After Heihachi leaves his adolescent son for dead, it sets in motion a cycle of revenge that continues into another generation, with Jin Kazama looking to find and defeat his father Kazuya Mishima, just as Kazuya returned to defeat his father, Heihachi. Throughout it all, the King of the Iron Fist Tournament is the stage this all plays out on.
The clip ends there, but the “part 1” designation suggestions more is to come – which will be nice, since the story gets a little convoluted after that. At the very least, it’s tougher to know what is really canon and what isn’t.
Tekken 7 was originally released in the arcade more than two years ago, but most people throwing down their money probably aren’t interested in the story, at least not as much as they are just beating the crap out of their opponent. Tekken 7 will be available for PC, PlayStation 4, and Xbox One on June 2. Look for further 8-bit retro history of Tekken recaps soon.