DBP Podcast: Farming Simulator is cool! Really!
When you think hot new games coming in 2016, you probably don’t immediately think of the Farming Simulator series. And that’s fair, it’s not everyone’s thing – no more than the Civilization or Sims series are. But like those franchises, Giants Software’s farm sim has developed a loyal and passionate fanbase on its way to becoming an annual franchise.
During our travels through E3 2016, we met with Martin Rabl, Giants’ PR & Marketing manager. We discussed the popularity of the series, how it continues to grow, and how you make a game that in theory should only appeal to a very small section of video games fans.
By its very nature, the game’s subject is in almost polar opposition to the platform it is on. Video games are in some ways the height of technology. They represent the expendable leisure side of high tech, while farming is the oldest profession known to humanity (despite the assertion of brothels everywhere). It also requires no technology, at least in theory. The reality of farming is that it has come to embrace a high-tech approach, but that doesn’t override the initial surprise at seeing a gaming franchise focused on it.
At E3 2016, Giants Software and Focus Home Interactive were showing off Farming Simulator 17, which is coming for Mac, PC, PlayStation 4, and Xbox One on October 27, 2016. We got a glimpse of it in a closed door session, and as you’ll hear on the podcast, DBP producer, Tim Johnson, was mightily impressed.
Check it out, and look for more interviews coming all week.