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DBP Podcast: The highs and lows of making games, with the CEO behind The Technomancer

DBP Podcast: The highs and lows of making games, with the CEO behind The Technomancer

When a developer makes a video game, they tend to put their heart and soul into it. That’s true for the people that act as testers, all the way up to the CEO in charge of the development group.

At E3 2016, we spoke with Jehanne Rousseau, the CEO of Spiders. The French-based developer is responsible for several games, most recently The Technomancer, which is out for PC, PlayStation 4, and Xbox One on June 28, 2016. Focus Home Interactive is publishing the game.

This marks Spiders’ eighth game since its formation in 2008. Working in Paris, the team is relatively small, no more than 50 people. Its titles generally don’t compete with juggernauts like Call of Duty, but it has a loyal following. Its previous title, 2014 Bound by Flame, met with mixed reviews from critics but won over a lot of fans looking for something new.

We spoke with Rousseau about how she deals with the harshness of reviews. We also talk about how developers spend years working on a game and then are forced to let it go, what she plans to do immediately after the release of The Technomancer, and more.

Of all the E3 2016 interviews we did, this one may be my favorite. Rousseau gave us more time than she initially planned, and she gave us a very personal, human look at game development. Even if you don’t know Spiders’ games, if you are a fan of the gaming industry, this one is worth a listen.

Check out all our E3 2016 podcast interviews HERE!

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Founder and DBP boss. Ryan likes the Kansas Jayhawks, long walks on the beach, and high fiving unsuspecting people.
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