Assassin’s Creed Syndicate tips and tricks: Wonder Twin powers, assassinate!
Assassin’s Creed Syndicate isn’t the type of game you just throw on and play for a few minutes here and there. It’s an immersive game, and a massive one. And the more you play, the more you find to play. It just keeps going and going.
You can spend hours wandering around Victorian London, swapping between the brother and sister assassin team of Jacob and Evie Frye. The story itself is relatively contained with nine sequences, most of which contain multiple memories (read: missions). These are only a small part of the game though.
With that in mind, we have an Assassin’s Creed Syndicate tips and tricks guide to help you make the most of your time in Victorian London, back when the sun never set on the British Empire and the smoke covered skies were a good thing.
Assassin’s Creed Syndicate tips and trick
We are planning on updating this article frequently, so check back often!
(This Assassin’s Creed Syndicate tips guide is completely spoiler free)
Without going into spoilers, there are nine sequences in the game, and each sequence (after the second) has multiple memories. You can always replay missions for more experience, but the story is just one small part of the game
Again, without going into details, the game takes a while to really get going. You’re introduced to Freys at the start, but it isn’t until a few hours in that you really get a feel for them. Plan on spending at least five hours before you’re far enough into the game to have an idea of what is going on. Plan on 10 until you have most of the map unlocked.
- When you unlock an Alexander Graham Bell mission (marked by a “B”) do them as soon as possible. Some of them unlock new weapons and tools.
- When you see an “Associate” mission come up for the first time (marked by that associate’s name), hit it as soon as you have a free minute. They will generally unlock multiple missions scattered around the map.
- Certain missions have optional objectives beyond just the additional sub-objectives meant to earn you extra exp. You’ll be briefed on these objectives when they come up, and they generally lead to a unique kill. You can skip them, but they are usually kind of entertaining and add to the story (plus they give you additional experience).
- About mid ways through the game (level 6 or so), a new, hidden section becomes available. The less said about it the better, but it appears as a glitch. When it is available, you can find it on the map on the far right side of the Thames. Once you enter, you will need to complete at least one mission before you can return to the main game. If you do leave, you can return at any time.
Control a Borough
There are seven boroughs to control in London, and each one requires you to complete a few specific missions. Once you’ve done that, you then engage in a gang war for control of that borough. This comes in two parts; the first part begins automatically when you complete the last borough mission. You’ll have the chance to chase down the Templar that controls the area and kill them. If you do, the gang fight will then be a bit easier. If you miss them, don’t worry about it. You’ll just need to fight them one-on-one after the gangs fight it out.
How you approach the boroughs is entirely up to you, but each one has a level of difficulty and the missions adhere to that level. You can try to tackle the missions at any time, but you may want to wait until you are at least one level away from the borough’s level. Until your character reaches level four, you may not even have the tools to complete all the sub-objectives (if you’re into that sort of thing).
When you enter a new borough, your first goal should be to hit the synchronization points. Interacting with them unfogs the map, and frequently reveals the nearest fast travel point. You can still stumble across the missions without doing it, but synchronizing first makes sense.
Bounty Hunt – Of all the borough missions, this may be the most time consumming, simply because it requires you to travel a bit. When you enter the mission area, locate the target, but don’t attack right away. Take a moment to identify the patterns of the target and the enemies nearest to them. After that, find where the exits are and determine a path out.
Drop down behind the target and kidnap them (just hit the prompt when it pop sup), which puts you in an escort-like position. You can always knock the target out and carry them, but it makes it unnecessarily tougher. Instead, grab them and start moving towards the exit. You can run if you need, but it may draw attention and it makes it easier for the target to escape.
When you grab the target, there is a circle under you. As long as you don’t let an enemy enter that circle, you should be able to walk out without issue. Just make sure you restrain the target when you feel them struggle (via the rumble in the controller).
- If the target does get away, let them run. They will hop in a carriage – you should grab another and follow. Once you are both clear of any other enemies, get up next to them and jump on their carriage. No one will follow you, and you can easily control the target.
- Once you upgrade to “Intimidation II,” the target won’t try to escape, although it’s not tough to manually keep the target in line. You can also upgrade your gang and call a carriage to you.
Child Liberation – These missions are among the largest of these mini-missions. They all take place in factories, and frequently contain multiple floors. When you attempt one, start at the top of the factory – there will be an entrance near the roof. Find it, use it, and take a moment to get a sense of the layout.
Start by identifying the foreman (they will be the yellow target). As soon as you have a clean shot, shoot them with a hallucinogenic dart. This won’t set off the alarm. Once you’ve done this, you just need to avoid letting anyone manually set off the alarm (assuming you want the XP bonus). If you want to be certain no one can set it off, throw smoke on and around it, then jump down and sabotage it.
You can also make your way through the factory and just free the children without worrying about the alarm. You’ll need to kill any enemies in the way, but keep to the shadows and you can make it through easily enough without alerting anyone.
- Avoid doing some of these missions until you have the darts.
- Evie may be a better fit for these given the stealth nature, but Jacob is fine to use.
Gang Stronghold – The first thing you should do is to reconnoiter the area from an elevated point. You’ll need to take out the entire Blighter gang, so start at the top and work your way down so no one sees you.
Be methodical and use any environmental traps to your advantage, like falling barrels and fires that you can shoot darts into. Using darts aggressively can make the enemies do most of the work for you. You can clear out an entire base easily and without ever being seen.
- If the bonus experience requirement has you stealth kill the leader, just hit them with a dart.
- If the bonus points are for burning blueprints, use your Eagle Vision to identify the plans – they are on a table that looks like a workbench.
- Freeing Rooks is just a matter of timing and stealth. Kill the majority of Blighters silently using darts and/or your blade, but leave one alive. Free the Rooks to ensure you get the credit for it, and once they are free take out the last Blighter however you like.
Templar Hunt – These are generally the easiest of the borough missions, depending on whether or not you want the additional bonus experience.
The fastest and easiest way to complete the mission is to get to an elevated position, then hit the target with a hallucinogenic dart. You don’t even need to wait for them to die. Just make sure they are under the dart’s influence, then head out. Most Templar Hunts have a specific way to kill the target for additional experience, but if you’re in a hurry just dart them and spilt.
- A full list of the Templars and the specific way they need to die for extra XP can be found in the Main Menu.
There will, of course, be DLC for Assassin’s Creed Syndicate, and as such there is a Season Pass you can purchase now for $30. No word yet on individual prices for additional content.
The first DLC will be set 20 years after the events of Syndicate, and feature a story revolving around Jack the Ripper. An exact release date hasn’t been revealed, but it is set for December.
The second DLC is titled “The Last Maharaja Mission Pack,” and it features 10 new missions set in London. You join Duleep Singh as he attempts to reclaim his birthright as the Maharaja. This DLC is set for early 2016.
If you purchase the Season Pass, you also receive the “Long Night” mission, the “Streets of London Gameplay Pack” (featuring one hour of new missions), exclusive weapons, and an XP boost.
We will update this section when more information becomes available.
- Those that pre-ordered the game also received the DLC mission pack, “Darwin and Dickens Conspiracy Pack.”
- There is a separate, standalone Assassin’s Creed downloadable game on the way, titled Assassin’s Creed Chronicles: India. Like Assassin’s Creed Chronicles: China, it will be a side scrolling adventure. It will star Arbaaz Mir, the father of Jayadeep Mir, known in Syndicate as the assassin Henry Green.
- PS4 owners received the exclusive 10 mission bundle “The Dreadful Crimes Mission Pack.” The missions will remain a Sony exclusive until March 31, 2016.
Syndicate features two main characters, and they both have their own skill tree and leveling systems – and that level determines both the difficulty you face and when you can access some of the content.
The way you level up is a little unusual. Both Jacob and Evie have their own skill trees. They are mostly identical (with a few skills unique to each character), and the pair earn skill points together regardless of who is playing. You can unlock the skills however you like, but you’ll probably end up purchasing all the skills anyway.
Every 1,000 experience points you earn, both characters earn a skill point. For Jacob and Evie to go up a level, you need to purchase enough skills – you can see how many skills are needed for the next level in the Main Menu. Technically, you go up in levels by spending skill points rather than just unlocking skills – that means that it takes more to reach the highest levels, since the later skills cost more.
As you attempt a mission, story or otherwise, most will feature sub-objectives. Completing these will earn you bonus experience. Some of these are tough. If your inclination is to restart a mission when you fail an aspect of it, don’t bother. You’ll have plenty of opportunity to earn experience throughout the game. In fact, you’ll probably max out long before you reach the final missions, even if you aren’t trying too hard.
- The top game difficulty is level 9.
- The game really opens up once you are at level 4 or 5. At this point most of the side missions will be active.
- Although Evie is more stealth-oriented and Jacob is more of a brawler, both are good at everything. Play to their strengths at first, then fill in skills as fits your preference.
- Many side quest are replayable, and some don’t have you move around. The fight club, for example, can be mined for a lot of experience quickly.
- If you need to earn experience quickly, stick to the Thames and you’ll find plenty of easy and quick missions involving sabotaging cargo.
- Evie has a skill unique to her called “Chameleon” that turns her invisible when she is motionless. If you are playing stealth, it is the most useful skill in the game. Unlock it as soon as you can.
Syndicate has a huge number of perks, which you earn through completing in-game challenges. These are things you’ll do during the course of the game – things like air assassinations, disappearing in smoke, and headshots to name a few – but you’ll need to do them often.
Each challenge has its own goal, but once you reach it you then earn a permanent upgrade in that category.
You can track your progress in the “Perk” section of the Main Menu. Scan through them when you have a few minutes, and if you are close to reaching the goal, it means it’s something you do often. Make an effort to complete the challenge and get the perk.
- If you are having problem with a certain type of mission, see if there are any perk upgrades that could help.
Secrets of London
The Secrets of London are a similar to Unity’s “Nostradamus Enigmas.” You need to follow each clue to find a music box. There are well over to 30 to find, and the reward is a special outfit for Jacob and another for Evie.
If you would like a full list of the box locations, Prima Games has a comprehensive list.
- When you are near a music box, you’ll hear music playing.
Sign up for Uplay
If you are a longtime fan of the Assassin’s Creed games, or of Ubisoft itself, then you may already be a member of Uplay. If so, log in as soon as you can. There are rewards you can unlock, including experience boosts.
Once you are registered, you’ll occasionally earn points through gameplay. Use these points to purchase equipment and weapons. You can get by just fine without this stuff, but it’s nice to have.
London is huge. There is a lot of real estate to cover, and getting from one side of the map to another can be time consuming.
Although you may want to avoid some of the higher level areas until you are properly equipped, one exception to this is the Synchronization points, which you should interact with as soon as possible.
They aren’t technically missions, but they are important for two main reasons: They unfog most of that area and show what missions are available (with the exception of things that are unlocked through progress), and most offer fast travel points.
Fast travel makes a huge difference, but the load screens are fairly lengthy (the curse of having a massive, open world that doesn’t constantly load new sections). You may want to get there on your own if it isn’t too far, but having them available is helpful.
If you’re not in a hurry and want to see the digital London, you can always fast travel to your train and tour the city in comfort (and boredom). Regardless, it’s a good idea to travel to your train regularly, especially at first. You can collect your income there, and much more (including some missions).
When it comes to traversing the city, you should get used to your fancy new rope launcher as soon as you get it. Take some time to just cruise around the city using it, and get to know what it can – and can’t – do.
The rope launcher isn’t the zip line from the Batman games, it has limited range and can’t attach to every surface. You also need to be stationary and on your feet to fire it, which means you can’t shoot it while climbing. It can be a life saver when you need a quick escape, however, and once you get used to it, it can make travel much faster. Don’t count on using it to chase down carriages though.
- If you are near the Thames and need to get to the other side of town quickly, hop a ride on a boat and keep jumping to faster ships as they pass.
- When you are driving a carriage, remember that they can drift around corners. There’s even a perk you can earn for it.
- You can upgrade your gang to have them arrive with a carriage.
You can either buy or craft new equipment, including weapons, tools, and clothing. To craft though, you’ll need to find the schematics, which are scattered around London in yellow chests and awarded by completing specific missions.
As tempting as it is, don’t just craft new items when they become available. They generally cost money and craftable materials, but you can’t equip them until you reach whatever level they are listed under. You can always unlock and equip them when you hit that level, but there’s better ways to spend your money and the more you play the easier it is to earn money.
- If you have the cash, invest some of it in your gang. Beyond just increasing their usefulness, you can unlock new ways to make money.
- Most weapons and equipment can be upgraded with cash.
- If you want new colors for your outfit, collect as many pressed flowers as possible. You can find them on the map in areas that have beeb unfogged.
- Each time you level up, spend some time to see if you can switch to higher level gear.
- Upgrade the Gang skills that earn you money as soon as possible. They will pay for themselves.
- Keep an eye out for “Community Events.” These will be found in your map, and in the Main Menu. They are generally simple enough, and you’ll earn extra XP and money. They disappear quickly though.
- You can recruit Rooks on the street and send them to fight enemies or police. Use this as a distraction when you need, and follow it up with a smoke bomb to sneak by guarded areas. Use the rope launcher to make a quick escape when necessary.
- If you level up the Rooks, you can send them into enemy territory and they will generally decimate Blighters, leaving the boss to you.
- Hijacking cargo is an excellent way to earn experience and cash quickly. Be warned though, it will force you to take the cargo to a drop point. If you are focusing on a certain area, it may be a hassle to end up far away.
- Buy the treasure maps from vendors when you can. Wait until later in the game when you have extra money, but they are useful.
- Try out all the weapons – don’t just go by the stats. They play differently, and can make for a different experience.
- You can spend real money to upgrade faster, but you may regret it. If you’re doing the side quests, you’ll level up soon enough.
- The chests in Syndicate aren’t as frequent as they are in previous games, which also means they aren’t as meaningless. If it isn’t too far out of the way, go for white chests. The rewards aren’t bad.
- The hidden section mentioned in the campaign section takes time to complete, but you can jump back and forth between it and the main game.
More Assassin’s Creed Syndicate tips and tricks coming soon
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